Wolf and Sheeps
Wolf and Sheeps is the first multiplayer mini game in Cyberverse and was introduced in February 2024. Players can start the game by speaking with the Wolf, who is situated in the central plaza of Cyberia (→ CyberiaMaps).
Game Mechanics
In "Wolf and Sheep," players are thrust into a thrilling hide and seek battle, with one player assuming the role of the wolf and the others becoming sheep. The game sets the stage for an intense chase where the wolf needs to hunt all the sheep before time runs out, while the sheep must cleverly evade their predator to survive until the countdown expires.
Each game randomly assigns one player to be the wolf and the others as sheep. The wolf's goal is to capture all the sheep on the map using its speed advantage. Sheep aim to collect coins and avoid the wolf, trying to stay alive until the game ends.
Special Abilities for the Wolf
Howl Ability: The wolf gains a default ability to "howl" every 30-45 seconds. This terrifying howl causes the sheep to emit a "baaah" sound in fear, helping the wolf pinpoint their location based on the sound's direction.
Time Bonus:The wolf receives additional time on the countdown for every sheep successfully hunted.
Special Abilities for Sheep
Speed Boost: Sheep can find a speed boost on the map, granting them a 3-second burst of increased speed, crucial for escaping tight situations.
Invisibility: For those seeking a stealthier approach, the 8-second invisibility power-up allows sheep to become invisible, making it harder for the wolf to spot and chase them.
Revive Ability: Adding a layer of strategy, sheep can discover a revive bottle that gives them a 50% chance to revive a randomly selected fallen comrade, turning the tide of the game in dramatic fashion.
Sheep have a single-slot inventory to carry an ability they find on the map. This system challenges sheep to choose wisely which ability they pick up and when to use it for maximum effect.
Point System
The wolf earns 50 points for each sheep caught. Conversely, the sheep receive 5 points for every coin they collect. Should the wolf be unable to catch all the sheep by the end of the game, each surviving sheep is awarded a bonus of 200 points. With Update 240820, a point multiplier of 3x was implemented, greatly increasing the points players can earn playing the mini game.
Experience Points
Type of EXP | Formula |
---|---|
Citizen EXP | Score * 0.05 |
Job Skill EXP | Score * 0.1 |
Example: A score of 300 points grants 15 citizen EXP and 30 job skill EXP. Wolf and Sheep does not have its own level like the Bartender and DJ Mini Games.
CYPX Rewards
For every 360 points a player earns, they receive 10 CYPX. The maximum reward is 1110 CYPX with 40,000 points. Additionally, achieving first to third place on the daily leaderboard is rewarded with a bonus:
Place | CYPX |
---|---|
1st | 200 |
2nd | 150 |
3rd | 100 |