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Cyberverse Wiki Reviews

Game Updates

Review of Cyberverse Update 250523

Posted by lexy on May 25, 2025

After a month-long wait since the last, the CyberVerse update on May 23, 2025, brings a mix of exciting new features and some areas that leave room for improvement. This update touches multiple core systems: from tutorials and apartments additions to a new currency, cosmetics, and events; all aiming to enhance both new player onboarding and OG player engagement. With quality-of-life tweaks and a few bold experiments, it's one of the more ambitious updates in recent months.

Tutorial

This much-needed feature, which greatly improves the experience for new players, has finally made its entry! New players spawning in Cyberia are now directly see a noticeably visible !-icon in golden color above the Guide NPC, which starts the tutorial quest line.

This quest line teaches new players nearly all core mechanics of the game, including Exploring, Fishing, Mining, Gardening, Racing, and the Barman and DJ single-player minigames, as well as the community market and request board. The technical implementation makes use of the previously established mechanic with arrows guiding the way to the next destination. However, while this makes the quest super easy for newcomers, it risks players not memorizing their paths due to the "guided navigation effect."

At every step of the quest line, players receive free items that enable them to complete all tasks without external help. To support this, new soul-bound items (non-tradable) were introduced, such as cards that allow rental of a CyberCar or grant access to the mining cave.

Despite the overall great implementation of this beginner’s tutorial, there's minor criticism: the Guide NPC should have its own unique design instead of reusing a Wolf skin, which makes little to no sense. Also, while most of the dialogues are of great quality, a few still contain minor spelling mistakes.

9/10

Starting Area

CyberVerse now also allows new players without NFTs to customize their free-to-play Citizen. Say goodbye to the iconic but boring default character, and say hello to two different genders and even age groups (adults and teens).

The starting area, where the player selects age and gender, is beautifully designed and reuses assets from the recent Cyberia map extension and the Wolf and Sheep map; perhaps resembling a kind of "Garden of Eden." However, it feels somewhat out of place, considering CyberVerse is a cyberpunk-themed game.

The customization options are fairly basic but offer a decent variety (Hair, Skin tone, Shirt, Pants, Shoes), and they’re definitely an improvement over the previous default. That said, some options feel stereotypical, for example, females can only choose skirts and not pants, which leaves room for further improvement.

7.5/10

Apartments: Maids

Apartments have received two significant upgrades in the form of a maid system and crafting benches. Let’s start with the maid system: players can now sign a contract and choose from eight different maid personas, which can be placed inside each apartment. Every activity performed in the apartment (for now, using the crafting benches) also grants EXP to the maid, leveling up the contract and unlocking several perks.

The latest update introduced two Tier 2 perks: apartment owners can now claim a coffee (granting 20 Energy) and a cake (granting 1 Stamina) once per day. It also teases three more perks planned for a future update. Players can talk to the maids, each of whom has a unique personality and dialogues. Hiring a maid, upgrading the tier, or replacing her with a different one costs COINS.

While the concept is quite cool, giving apartment owners something new to do, offering small daily rewards, and making apartments feel more alive, I find the current implementation somewhat underwhelming. The dialogue variety and personalities are great content, but there are a few issues that are hard to overlook.

First and foremost, offering eight options but only female characters again reflects a questionable worldview, especially in the year 2025. Including male options, like butlers, wouldn't have been difficult and would have made the system feel more inclusive. I also can’t shake the feeling that some of the dialogue and profile images seem to cater to a very specific audience, potentially alienating a large portion of the broader player base.

Additionally, the visual style and design of the maids don’t really fit the overall CyberVerse aesthetic. Incorporating existing CyberCitizen types like Reptilians, Cyborgs, or Orcs would have made the system feel much more integrated into the game's universe.

That said, the core feature is promising and has clear potential for future expansion. And maybe, in future updates, the more fetish-bait elements can be toned down to avoid alienating a broader audience.

5/10

Apartments: Crafting Benches

Crafting Benches are special pieces of furniture, similar to mining rigs, that can be crafted and upgraded up to Tier 4. They allow apartment owners to craft items from all major categories such as tools, tech fabrications, ingots, and food, conveniently in one place inside their own home.

Upgrading the benches is resource-intensive and should give most players plenty to do, as gathering all the required materials for each tier is no small task. The higher the tier, the more items can be crafted in parallel, and the shorter the crafting times become.

In addition to functionality, Crafting Benches also serve as a way for apartment owners to "flex" their progress, since reaching Tier 4 across all types is quite an achievement. Each tier has its own distinct visual design, which is a nice touch. As mentioned earlier, using these benches also contributes to leveling up the maid contract.

For players who care about the visual design of their apartments, it would be a great feature to allow selecting from previously unlocked bench designs. I am curious to see what future use cases might be introduced for these benches. At the moment, their main advantage is the convenience of not having to travel across Cyberia to use public crafting stations, along with the added benefit of faster and parallel crafting.

8/10

Credit Points Shop

Credit Points are a new type of currency (the third one so far, not counting special event currencies). They can be earned by playing mini-games, completing merchant deals, and doing Request Board tasks. They appear to be the "flexible" component of the Credit Score system, which also includes bonuses for things like CyberVerse NFT ownership and account age.

Players can spend Credit Points at two new shops. The first is the Guide NPC, who offers Tier 2 Activity Skill Boxes, fireworks, and EXP boosters. The second is a mysterious new NPC located in a newly added area outside of Cyberia, who sells time-limited skins and emotes.

Importantly, spending Credit Points does not reduce a player's Credit Score. This system ensures that some rewards are locked behind a currency that cannot be bought with real money, helping to prevent pay-to-win mechanics. This is a good approach to reward gameplay over spending.

However, one might ask why Coins weren't used instead, since they also can’t be bought and are only earned by playing. The main difference seems to be that Credit Points are soulbound (non-tradable), while Coins can be traded like CYPX.

Overall, this is a step in the right direction, but I hope that in the future, the currency system in CyberVerse becomes better balanced and less confusing.

Ronke’s Blessing

CyberVerse has introduced its first gacha system! Players can now spend CYPX to purchase Ronke’s Gift, an item that randomly rewards them with one of the following: between 1,000 and 200,000 COINS, a Firework Box, a Furniture Box, an EXP Booster, or a random Tier 2 Skill Book.

The drop rates were made public a few days after the update, so players now have a clear idea of what they’re betting on. While I think that gacha mechanics like this are a solid addition and a good CYPX sink, the current implementation feels mediocre at best.

A big part of a good gacha experience is the thrill of opening, usually delivered through satisfying animations or effects. Unfortunately, that excitement is missing here entirely, which takes away from the overall experience.

On the positive side, the new Ronke NPC looks great, and I really appreciate the small detail that Jin, who used to stand at the same spot, wasn’t just removed. Instead, he now walks around the park and has new dialogue. That kind of thoughtful world-building and continuity is exactly what I want to see more of in the future!

Furniture Building

Cyberia has received yet another new building, this time entirely focused on furniture. The building, which looks great both inside and out, is located in the eastern part of Cyberia and introduces two new NPCs.

The old generic furniture seller NPC from the central plaza has been removed. Now, Juniper, the new NPC, offers players the familiar furniture crates along with a small selection of limited-time items that (most likely) refresh daily. This is a great way to reduce reliance on pure luck when trying to get specific furniture pieces.

On the left side of the building, there is a public furniture crafting bench, and on the right side, players will find another new NPC. This one provides a variety of dialogue options, all centered around apartments, related mechanics, and upcoming features. It's essentially a living FAQ, and I really like that kind of addition. These FAQ-style NPCs (another one can be found inside of the Bank) are a great way to help new and returning players get up to speed without needing to leave the game.

9/10

Tokenize360/MNBL Event

With the update, a new event also launched, reusing the structure from previous events like the Christmas and Ronin events. The format, where players can earn a specific event currency by engaging in various in-game activities, continues to work well, so it makes sense to stick with this model.

This time, the event features new time-limited items like chicken nuggets and energy drinks, which restore energy and stamina. There are also rewards such as a furniture crate, a Tier 2 skill box, and higher-tier prize in the form of exclusive MNBL-themed emotes. Start and end dates, as well as the shop close date, have been communicated clearly, which is a nice improvement.

While I generally enjoy events, especially collaborations like this one, I feel that the timing of this event feels a bit off. Releasing it alongside this update makes it feel somewhat out of place. On top of that, the frequency of events in the last six months has been quite high, which makes them start to feel less "special" over time.

In my opinion, events should be timed more strategically and announced in a more impactful way than was done here. That said, the new items, emotes, and the overall structure of the event are genuinely cool!

Misc

This update also includes a variety of smaller improvements and bug fixes. CyberCitizen NFTs can now be marked as favorites, a long-requested feature. Along with that, mouse support for dialogues has been added, which is a great quality-of-life improvement. Maybe we can hope for full mouse support in the future too?

Two mini-games, Archer’s Challenge and Rocket Rush, have received single-player modes, another highly requested addition from the community. While the EXP gains are lower than in multiplayer, players can now practice solo and don't have to wait around for others to join a lobby — a great change overall.

The game now also supports depositing and withdrawing RON into the in-game wallet. This feature was introduced to enable the purchase of the Beginner’s Package, which becomes available after completing the tutorial. For 10 RON, players receive a bundle of helpful and partly exclusive items to kickstart their CyberVerse journey. However, the UI overlay for the package remains visible even if players choose not to buy it, which can be distracting. Making it dismissible would be a welcome improvement.

A new area outside of Cyberia has also been added: the first time players can leave Cyberia at all! The area is small and feels more like a test than a fully developed zone, but it's maybe a nice glimpse into the future? It introduces several new NPCs from the Z-Unit, whose purpose is currently unclear. Their designs are noticeably different and resemble the "teen" version of the new default character.

Right now, all they offer are 2-hour skins and emotes, which raises questions about their usefulness. While I’m curious to see where this is going, I remain a bit skeptical for now. The new visual style looks nice, but it doesn’t fully align with the cyberpunk aesthetic that defines CyberVerse.

* lexy is a long-term CyberVerse player and the creator of Cyberversewiki.com

Verdict

Pros

  • Greatly improved new player onboarding experience through the tutorial system
  • Flexible Credit Points system that avoids pay-to-win
  • Visual and structural upgrades to apartments with new crafting benches and maid system
  • High-quality new building, NPC designs, and thoughtful environmental storytelling (e.g., Jin's relocation)
  • Single-player modes for mini-games enhance accessibility
  • Continuous expansion of CyberVerse world through new buildings and features
  • New FAQ-NPCs

Cons

  • Maid system lacks diversity and feels disconnected from the cyberpunk setting
  • Gacha feature lacks engaging animations and polish
  • Frequent events reduce their perceived uniqueness
  • In-game currencies feel overlapping and confusing
  • Beginner’s Package UI overlay is not dismissible
  • New area and Z-Unit NPCs feel underdeveloped and visually inconsistent with core game design

8/10 Froggies

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Comments

Stornox's Profile Picture Stornox May 25, 2025, 7:20 pm
Agreed with everything!
pxl's Profile Picture pxl May 25, 2025, 9:41 pm
Great review!
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